
Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update.

This is still under development at the moment. Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result. Therefore, when adding new modules, everyone will have to unlock it! We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one. In future updates we will add new modules to the progression tree of some weapons. This means that if you research one module, you will have several modules available for the next research.

In the future, branches may have branches. In the progression tree, there is a separate branch for each module type. Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules. Unused XP is the XP that has not been spent on module research. Total XP is all the XP gained for playing with a specific weapon. There are 2 types of XP - total and unused XP. To research the required module, take a look at the progression tree. Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon. XP gained for the actions in the game, will also increase the XP of the weapon used. Yes, yes, you're not imagining it :) These are the new modules!Īnd they're not for sale in the shop anymore.


It's finally in line with modern shooters! The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles. This will be one of the main features of update 0.7 In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
